Visit Updating Guide for how to update.
- Shia Bunnia Prefab:
- Interactions:
- Added Headpats
- Both Ears can now be pulled simultaneously
- Mood will now automatically change based on if you’re eyes are being poked or receiving Head pats then returns to neutral over time. (Can be Overridden)
- Gestures:
- Consolidated Gestures to the calm mood. Mood will now only affect some gestures by making them slightly different.
- Finger Gun both is now smug, smile and blush, Finger Gun Left & Right Remain Unchanged
- Point Left is now Pog, Point Right is Surprised and Both is begging
- Fixed ears not moving with gestures
- Animations:
- Animations have been renamed for easier use in the animator menu
- Animator has been updated
- Patched out Bunny Hivemind: Moved the whisker movement, nose and tail wag to RNG based loops. This will prevent everyone’s tails and such from being synchronized and make things feel more natural.
- Toes will now wiggle at random
- Ears now occasionally twitch slightly at random intervals.
- Menus:
- Mood Sets has been removed and replaced with a mood override.
- Added a Sleepy Radial
- Fixed Eye Poke Toggle
- Updated Icons, Fixed Mipmapping
- Added Two Tail Fluff Options
- Fixed Breasts not saving between worlds
- Textures:
- Changed the Bunnia’s default texture compression to High Quality
- Changed the Bunnia’s default Normal Map texture compression to RG Compressed BC5
- Interactions:
- Hair Prefabs:
- Color Adjust was combined into one radial that controls all hair, this can now be deleted by the end user to save synced parameter space
- Bunnia FBX:
- Mesh has been updated
- Fixed some weight painting issues with the legs & crotch
- Updated Shapekeys:
- Eye_Angry_R Eye_Angry_L Fixed an issue with the Def_Leggings Shapekey
- Added Shapekeys:
- Added Generic Deformation shapekeys for clothing asset makers
- Added Body Alts
- Added Smaller Wrist Shapekey
- Added a rounder Muzzle shapekey
- Clothing Pack 1:
- Textures:
- Changed the Clothing Pack’s default texture resolution and compression settings to improve VRAM usage
- Piercings Prefab:
- Updated Piercings material with a matcap to improve look in worlds without reflection probes
- Fixed Piercings not being aligned properly with other ear types
- Textures:
- Blender:
- Blender files have been updated with new meshes